Ziel dieser Übung war es eine Vielzahl von Strahlen bewegen zu lassen.
int a=619; int b=204; int i; int j; PFont myFont; void setup(){ size(640,480); noCursor(); myFont = createFont(PFont.list()[30],18); textFont(myFont); fill(200); } void draw(){ background(255); for (int i =0 ;i <641; i =i+20+a){ for (int j=30;j 619){ a=619; } else{ a = a + 10; } } if (keyCode == LEFT) { if (a 449){ b=459; } else{ b = b + 10; } } if (keyCode == UP) { if (b < 0){ b= 0; } else{ b = b - 10; } } } println (b); } void drawHalfWay(int theX, int theY){ int myHalfX=getAverage(mouseX, theX); int myHalfY=getAverage(mouseY, theY); line(theX,theY, myHalfX, myHalfY); } int getAverage(int theA, int theB){ int myHalfWay = ( (theA+theB) / 2); return myHalfWay; }